Moving materials off-site 

I have spent the last few weeks moving most of my geometry activities from this site to the online collection at the GeoGebra website. I plan to do the same for my LDraw models, either at Brickshelf, MOCpages or Rebrickable. I’ve also written a new tutorial for the POV-Ray wiki, and created a new solar system scene for the POV-Ray Object Collection and Wikipedia.

Updating Datsville 

I’ve spent the last few months updating Datsville in various ways.

  • I have reverted the town layout back to how it was at around revision 501, including putting the corn fields and airport back in their original locations, and removing the surrounding hills.
  • I have reorganized and cleaned up a lot of the POV-Ray scripts, which should now be a lot easier to use now.
  • I helped translate Tore Eriksson’s LDBoxer program into Python, and optimized it slightly.
  • Lastly, I made the sidewalks narrower, and expanded the space devoted to the town’s houses and other buildings.

Right now I am working on porting Datsville RPG from RPG Maker VX Ace to RPG Maker MV. I have already updated many of the project’s graphics. Now I just need to implement the LeTBS combat plugins and get them working properly. Below are some screenshots. There are still several graphical bugs in the LeTBS plugin, as can be seen in the image on the right. Hopefully they will get addressed at some point so that I can continue working on this.

Datsville RPG screenshotDatsville RPG screenshotDatsville RPG screenshot

Brigl model viewer, mobile browsers 

I finally was able to implement an online viewer for my LDraw models. It is an open source JavaScript app called Brigl, and can be seen in action on this page.

I’ve also begun taking steps toward making this site work better on mobile devices. You may notice that the sidebar on the far left of this page disappears when you make the browser window really small. This should happen automatically on mobile devices.

I am still resolving issues with font sizes being too small to be legible, however. Hopefully I will learn what is causing this in the next few days.

Restoring old links to tutorials, working on my spinner scene 

I noticed this week that some links to tutorials I had written a long time ago had gone dead, either because the websites they were hosted at went down, or because the websites they were hosted at transitioned¬†to a new content management system or wiki. I fixed these links where I could, and re-wrote them and incorporated them into my website where¬†I couldn’t. See my POV-Ray, Lego, GearHead and Geometry pages.

Today I also started working on a new panoramic scene for GearHead (now abandoned by its creator, judging by the game’s website) based on my previous Spinner Colony scene. Since I bought a new computer I am able to render them much faster in POV-Ray. Here’s a sneak peek:


Here are my latest two renders. I tried to render at a higher quality level, including atmospheric media and a nice area light, but it was simply taking too long. The source code can be found on my GearHead page.

 photo gh_scene_spinner_interior_22_zpsz7ux45lq.png photo gh_scene_spinner_cutaway_20_zpsjfw5duxe.png

(Click for larger views.)

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