Last Updated on 2021-07-03 by Michael Horvath
Various artwork and design projects I have been involved in over the years. Detailed descriptions are mostly located on other pages of my website, or at external locations. You can view my deviantART profile here, my Flickr photostream here, and my Wikimedia Commons profile here.
Note: Several of the SVG images use animation, including SMIL animation and JavaScript animation. This may not be evident or may fail to render properly when viewed in certain (especially older) Web browsers.
Contents:
Drawings & animations:
Created by hand or using The Geometer’s Sketchpad, Notepad++, Ulead PhotoImpact, Inkscape and GIMP.
(Colorized DEM terrain elevation. c. 1999)
(Colorized DEM terrain elevation. c. 1999)
(Colorized DEM terrain elevation. c. 1999)
(Colorized DEM terrain elevation. Animated SVG. Click to view animation.)
(Animated SVG. Click to view animation.)
(Animated SVG. Click to view animation.)
(Animated SVG. Click to view animation.)
(Animated SVG. Click to view animation.)
(Animated SVG. Click to view animation. Rabbit image is public domain clipart.)
(Animated SVG. Click to view animation.)
It is just someone falling in space. Depression.
(Vectorized ink drawing. c. 1995)
It is about biology versus artificiality.
(Vectorized ink drawing. c. 1995)
A Grateful Dead poster.
(Vectorized ink drawing. c. 1995)
It is about how the past (including the distant past) help create who we are today, mind and body.
(Vectorized ink drawing. c. 1995)
Fantasy doodle. Not sure who is fighting whom. Maybe it doesn’t matter.
(Vectorized ink drawing. c. 1995)
Acid doodles connected together with other acid doodles.
(Vectorized ink drawing. c. 1995)
Self-explanatory. Also involves the distant past. Not quite finished.
(Vectorized ink drawing. c. 1995)
More fantasy doodles.
(Pencil & ink sketch. c. 1995)
Heaven and hell get mixed together inside of us.
(Pencil & ink sketch. c. 1995)
More fantasy doodles.
(Pencil & ink sketch. c. 1995)
Illustrations:
Illustrations made for Wikipedia created using The Geometer’s Sketchpad, GeoGebra, Inkscape and POV-Ray. Described here. Source code can be downloaded from my GitHub repository.
(Portrait of face by Patrick J. Lynch.)
(Based on an earlier design by David Briggs.)
(Based on an earlier design by David Briggs.)
(Based on an earlier design by Andrew Kepert.)
(Based on an earlier design by Andrew Kepert.)
(Based on an earlier design by Blotwell.)
(Based on an earlier design by Blotwell.)
User interfaces:
Created using The Geometer’s Sketchpad, GeoGebra, Notepad++ and POV-Ray. Described here and here.
(Uses some free icon clipart.)
(Background is a screenshot from the project website.)
(Background is a screenshot from the project website.)
(Background is a screenshot from the project website.)
(Based on data compiled by Danfin and TicToc.)
(Based on the game’s actual user interface.)
(Uses some free icon clipart.)
(Uses icon images from the game itself.)
Rendered scenes:
Created using POV-Ray. Described here.
(Models by various authors including myself. Uses
CityGen by Chris Colefax.)
(Models by various authors including myself.)
(Models by various authors including myself.)
(Models by various authors including myself.)
(Models by various authors including myself.)
(Uses a modified version of
CityGen by Chris Colefax.)
(Uses a modified version of
CityGen by Chris Colefax.)
(Based on the
Ringworld series of SF novels by Larry Niven.)
Panoramas:
360° panoramas created using POV-Ray, Pannellum and PanoSalado. Described here and here.
(Models by various authors including myself.)
(Models by various authors including myself.)
(Models by various authors including myself. Utilizes a heavily modified version of CityGen by Chris Colefax.)
(Utilizes the Galaxy and Lens Effects includes by Chris Colefax.)
Procedural objects:
Created using POV-Ray. Described here and here.
(Modified version of CityGen by Chris Colefax.)
(Modified version of CityGen by Chris Colefax.)
Lego models:
Created using LDraw and POV-Ray. These images and more are described here.
(LUGNET community project)
(LUGNET community project)
(LUGNET community project)
(Based on work by Mike Gallagher.)
Video game sprites:
Created using LDraw and POV-Ray. Described here and here.
(Models by various authors including myself.)
(Models by various authors including myself.)
(Models by various authors including myself.)
(Special effects by various authors.)
(Models by various authors including myself.)
(Models by various authors including myself.)
(Models by various authors including myself.)
(Models by various authors including myself.)
(LUGNET community project)
(LUGNET community project)
(LUGNET community project)
Errata:
These are happy mistakes, studies and random leftover junk that ended up looking interesting, anyway.
Icon & logo images:
Created using GIMP, POV-Ray and Inkscape.
(Based on the GearHead RPG wiki banner image.)
(Based on the GearHead RPG wiki banner image.)
(Based on the GearHead RPG icon by tunginobi.)
(Based on the GearHead RPG icon by tunginobi.)
(Based on the GearHead RPG icon by tunginobi.)
(Based on the GearHead RPG icon by tunginobi.)
(Based on the sample scenes included with the program.)
(Based on the sample scenes included with the program.)
(Uses some free icon clipart.)
(Uses some free icon clipart.)
Forum userbars:
Created using GIMP and Photoshop.
Note: Right-click and “Save as…”. All logos and trademarks are the property of their respective owners.