GearHead RPG Contributions

Last Updated on 2021-05-06 by Mikh

Coding and artwork contributions I’ve made to Joseph Hewitt’s graphical roguelike video game, GearHead RPG.

Contents


Tutorials

Link ImageMagick Sprite Assembly Tutorial: A tutorial on assembling and compositing sprites into contact sheets using ImageMagick.
Link ImageMagick Dithering Tutorial: A tutorial on dithering alpha transparency information using ImageMagick.

Projects

GitHub GearHead RPG v1.100 (fork): This is a fork I created of Joseph Hewitt’s GearHead RPG v1.100 on GitHub. Its main features are improved 32-bit graphics, thinner walls, and a few extra terrain features to add some tactical variety.

Discussion GearHead RPG 360° Panoramas: Panoramic renderings of several of my loading screen scenes, utilizing Pannellum. Not particularly useful within the game itself, but fun!
(Click on the individual images below to be taken to the panoramas.)

GearHead city scene panorama
(Models by various authors. Uses CityGen by Chris Colefax.)

GearHead outdoor scene panorama
(Models by various authors.)

GearHead fortress scene panorama
(Models by various authors.)

Download
Discussion
GearHead RPG Desktop Icons: A couple of desktop icons for GearHead.
(Download size: 15KB; Last updated: 2011-06-11)

GearHead logo with text
(Based on the GearHead icon by tunginobi.)

GearHead 2 logo with text
(Based on the GearHead icon by tunginobi.)

GearHead icon (abbreviated)
(Based on the GearHead icon by tunginobi.)

GearHead 2 icon (abbreviated)
(Based on the GearHead icon by tunginobi.)

GearHead with Luna II
(Based on the GearHead forum and wiki banner.)

GearHead 2 with Luna II
(Based on the GearHead forum and wiki banner.)

GitHub
Discussion
GearHead RPG Game Sprites: Altered sprites for the SDL version of GearHead. Includes additional mecha sprites, mostly using (with permission) 3D models created by Joseph Hewitt, Mladen Pejic, Randy & Ron Perovich and Timothy Gould, as well as mockup galleries coded in HTML and JavaScript. An older version of this library, minus the mecha sprites, can be found at the POV-Ray Object Collection.

GitHub
Discussion
GearHead RPG Interface Mockups: POV-Ray and GeoGebra source files for several of my GearHead user interface mockups.

GitHub
Discussion
GearHead RPG Loading Screens: These are the POV-Ray source files for my GearHead loading screens. They contain lots of stuff by other people that I technically shouldn’t redistribute (several sub-models were created by other authors), but will break my scenes if I don’t.


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